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“Wii Sports Resort”: Not a Revolution, But No Last Resort PDF Print E-mail
Lifestyle - Gaming
Written by Luke Hamilton   
Thursday, 13 August 2009 12:53

Wii Sports Resort, the long-awaited sequel to 2006's Wii Sports, puts players in a tropical resort loaded with new activities to show off the Wii MotionPlus accessory that's bundled with the game, offering near-perfect motion control. There are 10 new game types, and most have variations to change things up.

Breaking the $49.95 package down, you essentially get a $30 game with the $20 MotionPlus controller add-on, and it's not a bad deal when you find a few games that get your blood pumping and keep you coming back for weeks on end. Everyone will have their own personal favorites, and it was easy for me to pick mine.

 
“Tiger Woods PGA Tour 10”: The Best Golfing Experience Is Fore Wii PDF Print E-mail
Lifestyle - Gaming
Written by Luke Hamilton   
Tuesday, 21 July 2009 08:56

Tiger Woods PGA Tour 10

The Tiger Woods golf games have been a solid play experience for the past few years on every platform. The Xbox 360's and PlayStation 3's easy-to-learn controls combined with strong online support have ensured a high replay value. Fans had hoped the Wii's motion controls would improve the game further but were generally disappointed.

Enter 2009 and the new Wii MotionPlus accessory, giving the remote control near one-to-one motion detection for games programmed to use it. Simply put, your movements will be perfectly reflected in games. The upcoming Wii Sports Resort and Red Steel 2 include swordplay to highlight the enhanced motion detection, but Tiger Woods PGA Tour 10 was one of the first games available using this new add-on. If you're a golfer, you'll be hard-pressed to find a better golf simulator for use at home.

 
Prototype: Close to a Final Design PDF Print E-mail
Lifestyle - Gaming
Written by Luke Hamilton   
Saturday, 04 July 2009 14:57

With a comparable super-powered free-roaming game in Infamous debuting a few weeks prior, Prototype distinguishes itself with a wider range of abilities, gigantic-scale action, and little regard for life in any shape or form. But bigger isn't always better.

 
Parental Control, Done Manually PDF Print E-mail
Lifestyle - Gaming
Written by Luke Hamilton   
Friday, 19 June 2009 09:24

With more graphic violence and adult situations in video games today, many politicians and parents are increasingly concerned about games' influence on children. Several tragedies have been blamed on games, such as the Beltway Sniper in Washington, D.C., who supposedly practiced using Halo, and Devin Moore killing cops in Alabama because he was "trained" to do so by Grand Theft Auto. With this, there's growing pressure to have game ratings regulated by our government.

In 2005, California passed Civil Code 1746-1746.5 to label certain violent video games and prohibit the sale or rental of such games to minors, only to have it overturned as unconstitutional; last month the state appealed to the U.S. Supreme Court. In 2006, Minnesota passed a law that fined consumers under the age of 17 for purchasing "Mature"-rated video games; this was also deemed unconstitutional within a month. In 2008, Massachusetts proposed a measure to criminalize the sale or rental of violent video games, but the effort was reconsidered because of the legal failures of similar acts. In March of this year, the Utah legislature voted to fine retailers selling "Mature" titles to underage buyers, but the bill was vetoed on constitutional grounds.

To date, almost $2 million in legal fees have been paid to the video-game industry because of these overturned laws. Courts have consistently ruled that video games are a form of expression (similar to books, movies, music, and television program) protected by the First Amendment - even for minors.

 
"Infamous": An Electrifying Experience PDF Print E-mail
Lifestyle - Gaming
Written by Luke Hamilton   
Tuesday, 09 June 2009 09:47

Sucker Punch, the studio behind the family-friendly Sly Cooper games, has finally made its debut on PlayStation 3 with Infamous, a gritty and modern look at an everyday Joe who acquires superpowers. The comparison can be made to Spider-Man: You're a reluctant hero blessed with powers; you just have to decide how to use them. The city is yours to save ... or dominate.

You play Cole MacGrath, a delivery man who wakes up after an explosion takes the lives of everyone else within six city blocks. After two weeks, Cole recovers from the blast to discover that he has been infused with electrical powers, starting with the ability to power a light bulb.

With the explosion believed to be the work of a terrorist organization, the city is locked down, and several gangs vie for control. Cole and his friends make a break for the city gates, only to be stopped by federal agents. Cole quickly agrees to help them in exchange for escape for himself and his friends, and he begins a battle to restore order to the three islands of the city.

Cole is more heroic for doing good deeds, such as helping the remaining city police, and more infamous for evil actions, such as executing criminals after detaining them. Becoming more heroic or infamous grants Cole new powers, and while you can alternate between good and evil, you won't reach your full potential by mixing the two.

 
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