Because money doesn't grow on trees - and good games sure don't, either - I'm breaking down my top-five video games of 2010 based on the 35 new ones I played.

You'll notice that all of these games are sequels, and there's a reason for that: The originals were good, too.

But it's more than that. All these sequels feel and play superior to their predecessors, and that speaks volumes about the commitment of development teams. They not only provide us with entertainment for today, but give us hope that bigger and better things are coming in the future, and for that I thank them.

'Donkey Kong Country Returns'

Donkey Kong Country Returns

When I got Super Nintendo at the tender age of 11, I had to play Donkey Kong Country because it was the only game I had. It turned out to be a lot of fun, but so frustratingly hard that I grew to be a bit of a potty mouth. More than 14 years later, Donkey Kong Country Returns (released in November on Wii) brings back old memories of exciting platforming gameplay - and some stress-induced vulgarities.

'Need for Speed: Hot Pursuit'

Need for Speed: Hot Pursuit

I'm not a fan of racing games, as they tend to be far too similar to each other. Only the Burnout series caught my attention, primally satisfying in its exhilarating action with a focus on wrecking other racers and events designed to cause as much destruction as possible. So when I saw that the developers of Burnout were making this year's Need for Speed title with a cops-versus-racers theme, I salivated like Pavlov's dog. While not as chaos-oriented as Burnout, Need for Speed: Hot Pursuit (on Xbox 360, PlayStation 3, and Wii) is still a wickedly fun experience.

'Kinect Adventures'

Microsoft's Kinect sensor (released November 4 for the Xbox 360 system) is a different beast from the Wii and PlayStation Move. Employing a camera to create controller-free gaming, the Kinect sensor puts you into the game like none of its competitors. There are a few kinks in the system, but the overall product goes a long way toward making me a believer.

While Wii simply picks up the controller's movements, your entire body and play space are utilized for Kinect games. For example, if a ball is flying at your left side, stepping to the right will dodge it, or if a hurdle is in your running path, you can physically jump over it. And unlike the Wii-too approach of PlayStation Move, Kinect is a genuine step forward for motion-controlled gaming.

Kirby's Epic Yarn

'Kirby's Epic Yarn'

I sold myself on Kirby's Epic Yarn (released in October for Wii) almost immediately based just on the presentation. With almost every game I play trying to create realistic settings or characters, the pink puff ball's adventure in yarn form gave me a childlike sense of awe at first sight. What followed is a game with minimal challenge, but it's enjoyable nonetheless. It is undoubtedly a kiddie game, but you might find it surprising how delightful it can really be.

'Castlevania: Lords of Shadow'

Since 1986, the action-adventure Castlevania games have featured the Belmont clan battling a stable of classic horror creatures - from skeletons, vampires, and werewolves to iconic characters such as the Grim Reaper and Frankenstein's monster, all under the lord of the night, Dracula. While the series thrived as a two-dimensional side-scroller, it has for almost 10 years suffered from substandard attempts at 3D gameplay, resulting in poor combat and platforming.

The new Castlevania: Lords of Shadow takes a big step in the right direction. Borrowing heavily from the play style of God of War with a great presentation is one thing, but the story is a powerful light that repels the darkness of doubt.

'Dead Rising 2'

When faced with a zombie apocalypse, you can flee in terror, or you can fight back and have some fun with the flesh-munchers. Dead Rising 2, released in late September, offers the latter approach with flair in Fortune City, a faux Las Vegas. It's definitely the most delightful zombie romp in video games, but it'll eat your brains if you're not careful.

Players step into the shoes of Chuck Greene, a contestant on the zombie-killing game show Terror Is Reality. Competing for prize money to cure to his infected daughter, Chuck is in for a surprise when the confined zombies are released, and he is framed for the terrorist act. He's got 72 hours to clear his name before the military arrives, and countless zombies and psychopaths stand in his way.

'Halo: Reach'

Halo might be the most important franchise for the Xbox. The 2001 original defined console first-person shooters with its groundbreaking precision controls, keeping Xbox system sales alive during its early years and setting the standard for nearly every modern shooter to date.

What the truly hardcore fans realize, though, is that the original game's popularity skyrocketed with prequel novels that dug deeper into the tale of humanity's desperate battle for survival against the aliens known as The Covenant. The key book in all of this was 2001's Halo: The Fall of Reach. That novel comes to life in the final game in the franchise, Halo: Reach, and developer Bungie has crafted one of the best stories in video games today while adding even more to its trademark multiplayer in what is truly the defining version of Halo.

Metroid is one of the few Nintendo franchises focused on hardcore gamers. A story in space involving aliens known as Metroids that absorb energy from living beings, space pirates looking to weaponize the Metroids, and a single bounty hunter burdened with the task of eradicating both sides definitely strays from the company's family-friendly norm.

The previous-generation Metroid Prime trilogy focused strictly on first-person shooting and was a different take on the franchise's story. Metroid: Other M (on the Wii system) takes a gamble by returning to the original continuity and a third-person action style. It pays off big, though, with fantastic high-speed combat and a deeper perspective on the Metroid universe.

Sony's PlayStation Move

Appealing to both hardcore gamers (with the franchises they love) and casual gamers (with ease of use), Nintendo's Wii has been a powerhouse in the video-game market. This success has led Nintendo's main competitors, Microsoft with Xbox 360 and Sony with PlayStation 3, to develop their own motion-control schemes -- which will be hitting the market in the next few months.

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