Assassin's Creed II

Assassin's Creed got a justifiably mixed response when it was released in 2007. I loved it for its free-running style in a giant open-world setting and its perspective on religious history, but I also loathed it because of the repetitive missions and the lack of combat AI. With the newly released sequel, the developers go a long way toward fulfilling their promise to address players' complaints about the original.