Obviously, a lot of noise surrounded The Dark Knight Rises, starting with the hype and anticipation. Then came the extreme reactions to some early negative reviews. And then the midnight-screening mass shooting in Colorado appropriately redirected attention to important matters.

The deaths of 12 people and the injuries to dozens more in that Colorado movie theatre on July 20 highlighted that neither a movie nor Batman is anywhere near as important as human lives.

Yet the arts are still integral to our existence, and whatever you think of Christopher Nolan's trilogy as films, these movies will stand as key markers in the lives of many millions of people and in the movie business, and they will be viewed as reflections of their cultural and political time. Like the original trio of Star Wars movies, we can already see them as significant pop-art artifacts.

For those reasons alone, Nolan's Batman movies deserve close scrutiny. They also reward inspection and consideration, as the writer/director has conceived and executed them with a rigor and density unusual to blockbusters. (Expect spoilers, although I've tried to be circumspect about late developments in The Dark Knight Rises until the final section.)

'Batman: Arkham City'

Rocksteady's Batman: Arkham Asylum was a pleasant surprise when it was released in 2009: a video game that, in contrast to the lackluster history of superhero games, was actually good. Arkham Asylum wasn't unique - clearly drawing its combination of rooftop navigation, stealth, and combat from games such as Assassin's Creed - but it deftly applied that formula to the experience of being Batman and inhabiting his world of Gotham City. Batman: Arkham City expands and refines the first game, crafting a new experience that, while never particularly innovative, remains consistently entertaining and a person's best opportunity to feel like the Dark Knight.

In the early '90s, Batman video games based on Tim Burton's movies were bright spots for Nintendo and Super Nintendo, with easy controls and simple combat. But the games based on Batman Forever and Batman & Robin suffered from the same deficiencies as their filmed sources: They lacked the elements that made their predecessors good. Sadly, the handful of games since then haven't improved much. But the new Batman: Arkham Asylum shatters any generalizations about the games with an all-new story based on the comic mythos, a fantastic presentation, and an amazing combat system that leaves you coming back for more.