The big-screen adaptations of X-Men left a foul taste in many fans' mouths, because Wolverine was not depicted as the bestial killing machine of the comics. Granted, he has a samurai's training, but when push comes to shove in a fight, he regresses to a vicious animal. And while X-Men Origins: Wolverine crushed big-screen hopes once again, the movie-based video game goes far beyond them.

The game was originally designed to be a stand-alone Wolverine title, and it was in production since late 2007. Once the movie had a release date, developer Raven Software was asked to adapt its game for the movie, causing a bit more of a rush on the final product. The end result is the one of the best Wolverine games yet, but it's not without its flaws.

wolverine.jpgThank Gods (I've been watching Battlestar Galactica, although to say I've been enjoying it would be an overstatement) that with X-Men Origins: Wolverine, the summer movie season is finally here. Normally, I would need Entertainment Weekly to tell me this, but our subscription lapsed. So I have to rely on the Wolverine television ads, which actually claim that those muttonchops are the first sign of the season.

Wolverine did well enough in its opening weekend, with $85 million domestically, but I'm afraid it might actually be an appropriate opener for summer 2009: the next installment of an established brand, and a movie that seems to excite very few people. Yes, they show up and pay their money the first weekend, but I think it's out of habit. Call it obligation cinema.