'Crackdown 2'

The original Crackdown was released in 2007 and sold more than 1.5 million copies, but its success was debatable. The majority of those copies were sold early with the promise of access to the online-multiplayer beta test of Halo 3, a promotion that left many people calling Crackdown a road apple. But those critics misjudged the game, which was a solid experience with a large open city to explore. The recently released sequel adds four-person cooperative play and a tighter focus on over-the-top chaos, so this rickety sequel still offers plenty of fun.

2007's Super Mario Galaxy followed the tradition of Mario games moving platforming in a new direction. The consistently changing gravity combined with the series' top-tier movement controls delivered an experience that felt familiar but different at the same time. While it was a fun gameplay experience, the story was too bland to hold my interest against competing titles such as Mass Effect. Two and a half years later, the Wii exclusive Super Mario Galaxy 2 offers dozens of new levels to explore and power-ups to abuse. The game is just as gratifying as its predecessor, but it once again leaves a bitter taste in my mouth with its retread plot.

Red Dead Redemption

The sequel to Red Dead Revolver, a story of vengeance in the Wild West, has been a long-awaited title from Grand Theft Auto developer Rockstar Games, with almost five years since its announcement. It was feared to be neglected with the developer's focus on 2008's critically acclaimed Grand Theft Auto 4 and its Liberty City expansions. Fear not though: This western tale (finally released this month) is a great experience that's heightened with finely tuned controls and a new innovation in multiplayer gaming.

God of War III packs all the punch of its predecessors while bringing the experience to a whole new level. The simple yet deep combat system is amplified by superior graphics and the final chapter in the tale of Kratos, a warrior whose loyalty to the gods of Mount Olympus brought him nothing but suffering.

'Final Fantasy XIII'

Just because it's called Final Fantasy XIII doesn't mean you need to play the other 12 to appreciate the experience. Every numbered game in the Final Fantasy franchise (in other words, excluding spin-offs such as Tactics or Crystal Chronicles) is a unique experience that stands alone, with a detailed world containing lots of history and interesting characters with distinctive traits; the series is also not wed to any one style of gameplay. This new game makes some drastic changes from its predecessors, but it stays true to the series by telling an epic story in a majestic world deserving the name Final Fantasy.

Heavy Rain

2005's Indigo Prophecy was an interactive thriller in which players took the roles of two police officers and a murderer, and it was praised for the freedom it offered and cinematic storytelling through multiple points of view. Unfortunately it fell short with a story that started as a crime drama and turned into a paranormal experience involving ancient cults and actions scenes almost ripped straight from The Matrix. With its new game Heavy Rain, developer Quantic Dream has rectified that story misstep with a game that not only brings story immersion to a new level but pushes the limits of gameplay graphics.

'Bioshock 2'

Bioshock was a blockbuster success with its intense atmosphere and thrilling story about an undersea utopian society gone awry, with all the loose ends wrapped up neatly in what was (at the time) a stand-alone game. Not surprisingly, popularity and money gave the game what I like to call a case of the sequels. Bioshock 2 adds multiplayer and builds the mythos of Rapture, but the slow story and degraded graphics make it inferior to the original.

'Mass Effect 2'

Game developer Bioware, recognized for renowned role-playing games such as Baldur's Gate and Star Wars: Knights of the Old Republic, has become the go-to team for great RPG experiences. 2007's Mass Effect and 2009's Dragon Age: Origins continued to show its impressive ability to create compelling interactive game worlds with expansive histories and stories. Released in late January, Mass Effect 2 boasts a great new innovation in the genre while delivering the same magnificent player-based storytelling the developer has perfected.

No More Heroes 2: Desperate Struggle

With the Wii game lineup containing so many titles geared to children and family play, 2008's exclusive No More Heroes made a statement that "mature"-rated games can succeed on the motion-based system. Its intense action combined with a crazy yet compelling story and parodies of the gaming industry convinced me the Wii wasn't just for casual players and tapped into the "mature" market, which only consisted of Resident Evil titles at the time. The new sequel, subtitled Desperate Struggle, continues the story with new methods of madness to boot.

Several years after protagonist Travis Touchdown becomes the top-ranked assassin in the fictional city of Santa Destroy and walks away from the profession, his former promoters are trying to drag him back into the fold. He has no interest in climbing the rankings again, but the murder of his best friend motivates him to enter and name his reward: his best friend's killer served to him on a platter.

'Uncharted 2'

The best games of 2009 included revivals such as Street Fighter and Super Mario Bros., sequels such as Assassin's Creed 2 and Modern Warfare 2, and hidden gems that were lost in the shuffle of major releases. But the two best were a fresh game that became a massive hit (Batman: Arkham Asylum) and a safe but perfectly made shooter sequel (Uncharted 2).

And there were contenders in every genre.

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