Because money doesn't grow on trees - and good games sure don't, either - I'm breaking down my top-five video games of 2010 based on the 35 new ones I played.

You'll notice that all of these games are sequels, and there's a reason for that: The originals were good, too.

But it's more than that. All these sequels feel and play superior to their predecessors, and that speaks volumes about the commitment of development teams. They not only provide us with entertainment for today, but give us hope that bigger and better things are coming in the future, and for that I thank them.

Family Groove Company @ The Redstone Room"Happy Holidays, Jeff!"

"Happy Holidays to you, Mike. So, what do you have planned for New Year's?"

"I was actually thinking about hopping around, checking out some music ... ."

"Uh huh."

"But I just put together our annual 'What's Happenin' on New Year's Eve' piece, and I'm starting to reconsider that idea."

"Too much hopping?"

"Yeah. Looks like I'd be hopping to more than 40 different places."

crossword.graphicTo download a pdf of the puzzle, click here.

For the answers, click here.

For the answers to last week's puzzle, click here.

'Donkey Kong Country Returns'

Donkey Kong Country Returns

When I got Super Nintendo at the tender age of 11, I had to play Donkey Kong Country because it was the only game I had. It turned out to be a lot of fun, but so frustratingly hard that I grew to be a bit of a potty mouth. More than 14 years later, Donkey Kong Country Returns (released in November on Wii) brings back old memories of exciting platforming gameplay - and some stress-induced vulgarities.

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