'Batman: Arkham City'

Rocksteady's Batman: Arkham Asylum was a pleasant surprise when it was released in 2009: a video game that, in contrast to the lackluster history of superhero games, was actually good. Arkham Asylum wasn't unique - clearly drawing its combination of rooftop navigation, stealth, and combat from games such as Assassin's Creed - but it deftly applied that formula to the experience of being Batman and inhabiting his world of Gotham City. Batman: Arkham City expands and refines the first game, crafting a new experience that, while never particularly innovative, remains consistently entertaining and a person's best opportunity to feel like the Dark Knight.

'Need for Speed: Hot Pursuit'

Need for Speed: Hot Pursuit

I'm not a fan of racing games, as they tend to be far too similar to each other. Only the Burnout series caught my attention, primally satisfying in its exhilarating action with a focus on wrecking other racers and events designed to cause as much destruction as possible. So when I saw that the developers of Burnout were making this year's Need for Speed title with a cops-versus-racers theme, I salivated like Pavlov's dog. While not as chaos-oriented as Burnout, Need for Speed: Hot Pursuit (on Xbox 360, PlayStation 3, and Wii) is still a wickedly fun experience.

'Kinect Adventures'

Microsoft's Kinect sensor (released November 4 for the Xbox 360 system) is a different beast from the Wii and PlayStation Move. Employing a camera to create controller-free gaming, the Kinect sensor puts you into the game like none of its competitors. There are a few kinks in the system, but the overall product goes a long way toward making me a believer.

While Wii simply picks up the controller's movements, your entire body and play space are utilized for Kinect games. For example, if a ball is flying at your left side, stepping to the right will dodge it, or if a hurdle is in your running path, you can physically jump over it. And unlike the Wii-too approach of PlayStation Move, Kinect is a genuine step forward for motion-controlled gaming.

Kirby's Epic Yarn

'Kirby's Epic Yarn'

I sold myself on Kirby's Epic Yarn (released in October for Wii) almost immediately based just on the presentation. With almost every game I play trying to create realistic settings or characters, the pink puff ball's adventure in yarn form gave me a childlike sense of awe at first sight. What followed is a game with minimal challenge, but it's enjoyable nonetheless. It is undoubtedly a kiddie game, but you might find it surprising how delightful it can really be.

'Castlevania: Lords of Shadow'

Since 1986, the action-adventure Castlevania games have featured the Belmont clan battling a stable of classic horror creatures - from skeletons, vampires, and werewolves to iconic characters such as the Grim Reaper and Frankenstein's monster, all under the lord of the night, Dracula. While the series thrived as a two-dimensional side-scroller, it has for almost 10 years suffered from substandard attempts at 3D gameplay, resulting in poor combat and platforming.

The new Castlevania: Lords of Shadow takes a big step in the right direction. Borrowing heavily from the play style of God of War with a great presentation is one thing, but the story is a powerful light that repels the darkness of doubt.

'Dead Rising 2'

When faced with a zombie apocalypse, you can flee in terror, or you can fight back and have some fun with the flesh-munchers. Dead Rising 2, released in late September, offers the latter approach with flair in Fortune City, a faux Las Vegas. It's definitely the most delightful zombie romp in video games, but it'll eat your brains if you're not careful.

Players step into the shoes of Chuck Greene, a contestant on the zombie-killing game show Terror Is Reality. Competing for prize money to cure to his infected daughter, Chuck is in for a surprise when the confined zombies are released, and he is framed for the terrorist act. He's got 72 hours to clear his name before the military arrives, and countless zombies and psychopaths stand in his way.

Sony's PlayStation Move

Appealing to both hardcore gamers (with the franchises they love) and casual gamers (with ease of use), Nintendo's Wii has been a powerhouse in the video-game market. This success has led Nintendo's main competitors, Microsoft with Xbox 360 and Sony with PlayStation 3, to develop their own motion-control schemes -- which will be hitting the market in the next few months.

'Crackdown 2'

The original Crackdown was released in 2007 and sold more than 1.5 million copies, but its success was debatable. The majority of those copies were sold early with the promise of access to the online-multiplayer beta test of Halo 3, a promotion that left many people calling Crackdown a road apple. But those critics misjudged the game, which was a solid experience with a large open city to explore. The recently released sequel adds four-person cooperative play and a tighter focus on over-the-top chaos, so this rickety sequel still offers plenty of fun.

Red Dead Redemption

The sequel to Red Dead Revolver, a story of vengeance in the Wild West, has been a long-awaited title from Grand Theft Auto developer Rockstar Games, with almost five years since its announcement. It was feared to be neglected with the developer's focus on 2008's critically acclaimed Grand Theft Auto 4 and its Liberty City expansions. Fear not though: This western tale (finally released this month) is a great experience that's heightened with finely tuned controls and a new innovation in multiplayer gaming.

'Final Fantasy XIII'

Just because it's called Final Fantasy XIII doesn't mean you need to play the other 12 to appreciate the experience. Every numbered game in the Final Fantasy franchise (in other words, excluding spin-offs such as Tactics or Crystal Chronicles) is a unique experience that stands alone, with a detailed world containing lots of history and interesting characters with distinctive traits; the series is also not wed to any one style of gameplay. This new game makes some drastic changes from its predecessors, but it stays true to the series by telling an epic story in a majestic world deserving the name Final Fantasy.

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